This tutorial aims to shed some light on how to make your objects less dull and more alive in Coppercube. As metallic or ceramic object reflects more light than say a textiles or a toothbrush, that falls somewhere inbetween. Making this change creates a more natural scene with more contrasting materials instead of everything appearing as if being made of the same dull material.
The features to look for are the emissive and specular values, which are surprisingly a bit hidden in the editor and also unmentioned in the official documentation from Ambiera – the company behind Coppercube. But fear not, my You Tube video unveils the hidden secrets of this mystery!