Coppercube 6 is perfect for the non coding artist, for the newbie, and for everyone to make games or apps that need a 3D environment. It's also possible to make 2D games as one user recently proved it possible! From version 6 it has a free variant that is sufficient for most projects and easily compiles your work file for free into a playable file for PC, Mac, Android and WebGL.
Paid versions of Coppercube have a few more bells and whistles that most users can make without. Bying the software though, will make sure that Ambiera, will keep developing it further.
Coppercube is a fast starting software, intuitive with a fast workflow as long as it's used for relativly small sized projects. For larger scenes with many objects and behaviours, it will be increasingly difficult to survey.
Every game engine has it's limitations, but as long as you can adapt to the boundaries of Coppercube, you can achieve some really good results.
Coppercube has support for several languages. As I did the translation to Swedish I'd appreciate if Swedish users get in contact with me if they know more appropriate words for some sections. (I'm not to blame that some parts are still in English, as those are not able to be translated by the language files)
The screenshot shows a view in Coppercube's "edit mode", from one of my own projects.
Some of the objects have pre-lit textures that are baked in a separate 3D software (Blender). Other objects recieve their lighting from lights in coppercube (currently hidden).
I've made some tutorials and will be making more of them. Some of which shows you some rather unknown possibilites and work-arounds. Also some basic ones, as well as tutorials that bridge the workflow between Coppercube and other great software for 3D modelling, texturing and animation. You might also make requests 🙂
All tutorials are collected below on this page.
Other great resources for Coppercube tutorials are: